SkillsVR

2021 - 2024

As a Technical Artist at SkillsVR, I created and integrated art assets in Blender and Unity, ensuring they met artistic and technical requirements. I developed tools to streamline workflows, optimized assets for performance, and collaborated with developers to refine pipelines. 

My role also included rigging, shader development, and improving studio tools and processes, with a focus on environment creation and modular shaders. 

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